"World of Tanks" is an upcoming "Massive Multiplayer Online" (MMO) tank battle game that we should be seeing later this year. My impression is that it will be similar in gameplay and tactics to the better tank battles in "Red Orchestra" and "Battlefield 1942" tho' without the "loonytunes" jeep and bike bombers that bedevilled those great battlefields, and with upgrades and repairs possible. Team tactics will be the order of the day, and we all know how that improves online shooters and acts as a "Force Multiplier". GameDebate recently had the opportunity to score yet another GD scoop by interviewing Sergey Burkatovskiy. This is what he had to say about his highly anticipated groundbreaking game:
GD: How complex will tank operation be? A simple forward, back, left, right and fire affair, as in "Red Orchestra", "Call of Duty" and "Battlefield games" or a more complex setup like "Panzer Commander"?
You're right, it's basically all about moving forwards/backwards, turning right/left and firing, though the player will also have to switch between different types of ammo, deal with repairs and perform a couple of other functions when in battle. We are not trying to work out 100% realistic controls with sophisticated system of levers, on the contrary, our aim is to make the game as accessible as possible. Thus we shifted all challenges and complexity armored warfare has from the field of controls to the tactical level - and seems like thousands of our beta-testers do appreciate our decision.
Full interview here:
http://www.game-debate.com/articles/index.php?a_id=460&game=World%20of%20Tanks
